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Dwarf fortress charcoal stockpile
Dwarf fortress charcoal stockpile












Spring-gun 1 metal bar*đ Large spring-lock 1 Log Rifle, Musket, Hand mortar, Fowling piece, Wagon gunđ metal bar 1 Large firelock 1 log (Barrels, stocks etc are not yet modelled.) The required materials are as follows:

dwarf fortress charcoal stockpile

To make a gun, you need metal bars, wood and either firelocks or spring-locks. The exception is gunpowder, which you'll probably only be making intermittently. All but one of the necessary reactions involved go on within the three dedicated firearms workshops, meaning that you can put in a work-order for a load of the necessary components and then forget about it while your craftsdwarf's shops, metalsmith's forges and other workshops are unmolested. There are two main processes involved, making the weapons and making the ammunition. Getting a firearms industry working is time-consuming and complicated and you'll almost certainly not find all the raw materials you need on one map, so expect to buy a lot of stuff from the caravans.

DWARF FORTRESS CHARCOAL STOCKPILE MOD

Please don't use them as an exploit.įirst, a note of caution: This mod does not make bows and crossbows redundant. These are to simplify the process of importing firelocks and spring-locks to maps with no easy access to steel. You only need one entry for ammunition if you have more than one weapon that fires the same sort.ī. Add some combination of the following to any other civs you want to be armed with guns, and/or buy components from.Ī.

dwarf fortress charcoal stockpile

Add the following to the civilisation you have set as playable in entity_default.txt:ģ. Copy the files into your raw/objects folder.Ģ.












Dwarf fortress charcoal stockpile